Demo v0.0.3 - May 1st 2025
Mazestalker - The demo » Devlog




I want to thank you all for all this valuable player feedback. I tried to fix the most urgent bugs, so this list of fixes is not complete, but I think the fact that my demo still contained showstoppers was completely unacceptable, so I tried my best to tackle all of that.
- Powder is now disabled
- Dungeon final trap fixed
- Character-shadows are now much stronger
- Decreased Yve's collision size for better quality behaviour
- Namebox bigger and can now contain longer names
- Weird Pucktown sign fixed ( I know this was fun! I'll give it some thought )
- Fixed Pucktown house collision
- Fixed texture flicker near a house
- Dungeon1: removed a floor panel, these are used to mark rewards
- Doublegate near dungeon 1 now lights up. Collision fixes to close holes.
- Trap where you pass from one dungeon to the other is now fairer
- New boots icon added
- Enemies don't show damage numbers at 0 health anymore
- Pucktown: Fixed hole you could role into near the creek
Files
mazestalker_dem_0.0.3.zip 719 MB
36 days ago
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Mazestalker - The demo
Action-RPG 90ies style
Status | In development |
Author | Mazestalker |
Genre | Platformer |
Tags | Action RPG, Female Protagonist, Isometric, JRPG, Puzzle-Platformer, Singleplayer |
Languages | English |
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